![]() ![]() They just popped a Super – your Super – like 10 feet away and they're closing in. There's inherent shock value to enemies using our powers against us, but the full implications didn't really sink in until I saw the message "A Hive Lieutenant wields the Light!" in the in-game chat. It's impressive how intimidating the Hive's Lucent Brood really are. I can't wait to spend an entire campaign rationing ammo, hugging cover, and inevitably getting trampled by Hive Guardians.įinally, Bungie is doing spooky shit again. ![]() Destiny 2 is a brilliant power fantasy, but its combat really sings when you're struggling. This'll give hardcore players a leg up in the race to get raid-ready, and it'll give others a taste of how end-game combat feels, complete with "major encounters" marked by rally flags, and a mission selector in case you decide to revisit specific missions on Legendary mode. This difficulty setting is available right from the start, and clearing the campaign on Legendary – with up to two buddies, since missions scale for your fireteam size – will not only deliver the kind of challenge that Destiny 2 campaigns have historically lacked, it'll also speed up your Power grind with better and unique rewards. That's where The Witch Queen's Legendary campaign comes in. It can be easy to forget that Bungie made Halo, and that the original Halo campaigns kicked ass in large part because they could be hard.
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