Reduces sway of scoped weapons, instead of increasing the time breath can be held while aiming.Īllows to find and craft more Syringer ammo.Īllows for recruiting "Scoundrels", an alternative form of settlers. Rank 5 introduced by Far Harbor not available. Vanilla chance of finding ammo lowered from 40%, 70%, and 100% to 20%, 30%, and 40%, respectively.Ĭarry weight bonus reduced. Allows to craft more portable crafting stations.ĭamage bonuses reduced, and only apply to melee attacks. Requires the Survivor to not own any settlements. Moved from CHR 3 to CHR 1 with a reduced bonus to carry weight. Higher ranks grant bonuses to the effects of Thorazine and chems. At rank 3, enemy mines are no longer triggered. Rank 1 enables crafting explosives at a chem station. Increases resistance to explosive damage, instead of increasing damage output of explosives. Rank 2 of the Trader perk negates the detrimental effect of Insanity on prices. The game enforces limits, capping the lowest buying modifier at 120% and the maximum selling price at 80% of an item's base value. Since the values stack multiplicatively, rank 2 results in buying for 37.5% less and selling for 200% more. Rank 1: Buy for 25% less, sell for 50% more (Vanilla: 10%, 10%), Rank 2: Buy for 50% less, sell for 100% more (Vanilla: 20%, 20%), Rank 3 unchanged. Allows to craft a grenade that attracks nearby dogs. The Hunter Perk also allows to craft certain hunting related items, like traps. Without the Hunter perk, creatures do not drop meat for cooking. The SPECIAL perks section provides more detail. ![]() The following table provides an overview of the changes introduced by FROST.
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